![change material color ui unity change material color ui unity](https://raw.githubusercontent.com/WestHillApps/westhillapps.github.io/master/res/ugui-effect-tool_gradient_color02.png)
In this case, the object has its own Mesh Renderer component. The text itself is flat, just like UI text, but it exists separately in the 3D scene, instead of inside a canvas. 3D Text ObjectģD objects are created via GameObject / 3D Object / TextMeshPro - Text. This is a limitation of Unity's UI solutions. Unfortunately, it does not allow the UI object's material properties to be animated. This material inspector provides convenient access to the text's material.
![change material color ui unity change material color ui unity](https://miro.medium.com/max/1280/1*X4FcK7aw5qghhPkVvDLfUQ.gif)
If you were to add more components to the object, they will be displayed below the material, unless you change their order. In this case, it is actually part of the UGUI component's inspector. Normally, UI objects do not display their materials in this way, because they do not have a Mesh Renderer component. Note that the object's inspector also displays the material that is used to render the text. It will add the other required attributes automatically. You can also create a text object by adding this component to a new game object.
#CHANGE MATERIAL COLOR UI UNITY PRO#
Its text is managed by a Text Mesh Pro UGUI component. Like all of Unity's visible UI objects, the new object has a Rect Transform and a Canvas Renderer component. You can create a UI text object via GameObject / UI / TextMeshPro - Text. This page will use the UI object to describe TextMesh Pro's functionality, and point out any differences of the 3D object. Their functionality is largely the same, but there are a few essential differences.
![change material color ui unity change material color ui unity](https://i.ytimg.com/vi/h7WQWM7zi14/maxresdefault.jpg)
One is for Unity's UI, and the other is for placement in a 3D scene. TextMesh Pro supports two kinds of text objects. The cube’s color will become red.Text Components, TextMesh Pro Documentation To assign Cube this red color, drag and drop ColorMaterial onto the cube in the Scene.Īlternatively, drag and drop ColorMaterial in the Element 0 field in the Cube’s Mesh Renderer component. Give ColorMaterial a purely red color, as has been done in the following screenshot. A purely red color has red and alpha values of 255. The same goes for green and blue.Īlpha refers to a color’s transparency. The more red in a color, the higher the red value. This is because every color can be represented as a combination of four values: red, green, blue, and alpha. The values of the sliders labeled “R”, “G,” “B”, and “A” will change. This will open a color picker, as you can see in the following image.Ĭhoose a color such as red. Click on the white rectangle in the “Main Maps” section under “CubeMaterial”. The Inspector will contain attributes of ColorMaterial. Change the material’s name to “CubeMaterial”. Select Create > Material.Īs evident in the following image, a material will appear in Assets. Right-click in the Assets folder in the Project window. To change the cube’s color, we need to create our own material. Unity provides the default material “Default-Material” for the cube. Suppose we want to change the color of a cube in Unity’s Scene.
#CHANGE MATERIAL COLOR UI UNITY HOW TO#
If you are a beginner and want to learn how to build virtual reality games, check out our Unity 3D course! Let’s learn how to change color in Unity. What’s a game without color? Color is so crucial in game development.